The LightFrame bias light reduces the contrast between your TV and the room which allows your eyes to be more sensitive to the contrast ratio on the TV. Installation Guide 1. Cut at the place indicated on the strip to required length 2. Make sure the dimmer Knob is in the off position 3. Connect the USB to a USB port 4. A light frame is a rare drop from demonic gorillas, which can be fought after the Monkey Madness II quest in the Crash Site Cavern. Philips 190P5EB/27B LCD Monitor LightFrame 3 Software. Philips 190P5EB/27B LCD Monitor LightFrame 3 Software. 10,965 downloads. ASUS LifeFrame- Introduction. ASUS LifeFrame- Introduction; ASUS LifeFrame-Where does photographs and videos stored? ASUS Life Frame provides user to operate camcorder, monitor, game, voice recorder, camera and preview recreational functions by built-in camera and microphone modules. 2018 IBC SEAOC Structural/Seismic Design Manual, Vol. 2 7 Design Example 1 nour-Story Wood Light-Frame StructureF Notes for Figure 1-5: The center of mass of the roof is higher than one-third of the “triangle” shape plus the blocking height.
CAPTURING high quality volumetric holograms that are web and mobile ready
The Lightframe Co. (TLC) was a volumetric product studio, with a mission to simplify volumetric capture and to help brands and creators with little technical training to understand and adopt volumetrically captured performers into their products, services and experiences.
Together with Microsoft, we partnered to bring a pop-up stage that ran from August to October 2019. During that time, TLCgave over 150 tours, organized by organic word of mouth only; and had guests with social posts that enjoyed over 200k views.
The Lightframe Co. was unfortunately too early for the New York City market, and was sunset in early 2020.
As we move into an era where real-time game engines dominate digital workflows in immersive media entertainment, spatial computing, experiential marketing activations, enterprise training, and beyond; the need for bringing high-fidelity, authentic performances of recognizable talent into real-time game engines has never been greater.
Volumetric capture simplifies a lot of the hitherto convoluted process of delivering the verisimilitude of a human being onto a digital set; and crossing the ‘uncanny valley’ divide. However the technology is still nascent and mostly unknown outside of a small community of creators and technologists. It is our hope that with our combined background in agency work, brand relationships, and content creation, that we would be able to educate, empower and simplify the use of such technology in time to come.
During our previous tenure at Viacom NEXT, we spent a significant amount of time assessing all available solutions and capture formats. From lightfields to traditional scan/rig/animate; we discovered that for most situations where performers’ availability on set was a scarce resource, volumetric capture still persists as the most cost-effective and time-efficient solution.
Since 2016, we have been working with the Microsoft Mixed Reality Capture group and we had found their capture solution to still determinably be the best in class; not only in their capture quality, but especially with their astonishingly light compression/delivery formats and Unity/Unreal integrations which allow for their captures to be viewable on the web and mobile. As such it was an easy decision to partner with them on the Pop-Up Stage in New York City.
All souvenir captures were available for free for our guests to take home. Via a proprietary app, they were able to drop their holograms into their world, take a video, and to share on social media. Many of our guests went on to create videos that surprised even us.
We had some insights for an organizational structure by looking at what the present Microsoft Mixed Reality Capture Stage licensees have done; though functionally similar, we opted to perform less like a production stage and more like a product studio where market discovery takes precedence.
As such, in consultation with the leadership founding team, I proposed the structure of TLC to be market led, and vertically integrated, with overlaps where handoffs were necessary.
In our leadership structure, the CEO is responsible for high-level strategic decisions, as well as fundraising and high-level operations. The CCO manages day-to-day operations, concept pitching, technology evangelism, and client management. The CMO populates the pipeline with work, new business relationships, and would supervise and train future sales teams.
Operationally, the Head of Capture is responsible for the process of capturing all the footage, including stage design and management of all our hardware. Our Technical Director manages the processing of all footage that comes from the stage, optimizing the assets, and in the product ideation, creation, and potential ownership of future tools and services that streamlines volumetric capture.
In practice, as is the case of every startup, all team members wear multiple hats (we all chipped in to build the pop-up stage with the team from Microsoft, for instance) and it’s likely that as the organization shifts and changes, so will the roles will be redefined.
Co-Founder/CEO
Rob Ruffler
Lightframe For Mac
Co-Founder/CCO
David Liu
Co-Founder/CMO
Jim Franzen
Head of Capture
Ben Schwartz
The Lightframe Co
Technical Director
Nate Turley
LightFrame is flexible and powerful image framer for MacOS X with various built-in frames, materials, resources and almost infinite number of possible frames variations. Based on core technologies, LightFrame supports all image formats covered by OS, it provides real-time accurate preview, best possible output quality and smooth MacOS X integration. Learning curve isn’t too long and the output is really worth trying the application with your photos. |
Creative | Presets | Technology | Library | ||||
This app has truly endless possibilities packed into the quite simple interface. You can build any number of absolutely unique frames using built-in as well as your own resources. | LightFrame contains dozens pre-built presets which can be applied in a single click. Any preset can be edited and adjusted, so it not just a templates library, it’s a great learning material. | The app stands on core MacOS technologies, that’s why it looks native (Cocoa), works fast (CoreImage) and supports almost any image format including RAW sources (ImageIO). | LightFrame contains a lot of system textures to be used to generate the frames. Wood, fabric, metal textures, special masks, reflection sphere maps etc. Everything you need to make some stunning frame right in your hands! |
LightFrame screenshots placed below show the app view. There is also a Gallery available, I highly recommend to open it and check the samples, so of them are really outstanding!
LightFrame runs on Mac computers and requires OS X 10.6 (Snow Leopard), there is also an archive version for 10.5 users available. Video accelerator card is recommended for this app, however, it’s not required, so you can download it and test with almost any Mac on the market.